|
![](/i/fill.gif) |
you can do camera motion blur with MegaPOV's camera_view pigment,
something like the attached file (I hope you can understand it, it's not
the cleanest code :))
there are some advantages of doing it internally: anti-aliasing will
probably be faster, blurred bright objects will look more realistic, ...
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
Attachments:
Download 'us-ascii' (6 KB)
|
![](/i/fill.gif) |