POV-Ray : Newsgroups : povray.newusers : textures and warp : Re: textures and warp Server Time
29 Jul 2024 08:13:18 EDT (-0400)
  Re: textures and warp  
From: Slime
Date: 22 Apr 2006 17:06:03
Message: <444a9abb@news.povray.org>
I would do it this way (untested code):

#declare pig=pigment {
      pigment_pattern {
            checker
            <0,0,0>
            <1,1,1>
            warp { turbulence 0.2}
      }
      pigment_map {
            [0 pig1]
            [1 pig2]
      }
}

 - Slime
 [ http://www.slimeland.com/ ]


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