Mr Seb <ban### [at] wanadoo fr> wrote:
> What if I would have pig1 and pig2 not deformed and the edge between them
> deformed ?
#declare TurbCheckerFunc = function { pattern { checker turbulence .2 } };
#declare pig=pigment {
function { TurbCheckerFunc(x, y, z) }
pigment_map { [0 pig1] [1 pig2] }
}
--
- Warp
Post a reply to this message
|