news:web.44468c5a17a48cdd95c034480@news.povray.org...
> Hi,
>
> PovRay.
>
in
is that what you mean?
pigment
{
marble // linear ramps or "wood" for concentrical ramps
color_map
{
[ 0.0 rgb 0 ]
[ 1.0 rgb 1 ]
}
ramp_wave // for marble and wood patterns defaut waveform is triangle
so you have to put the ramp_wave statement
}
//Marc
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