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I'm considering doing something like that. I was going to run a trace()
from each facet to the box making the room, but I was going to create
the dots on the floor and walls using point lights, though I'm sure
using polygons is much faster.
Slime wrote:
> Nice.
>
> A while ago I did something similar, but instead of relying on photons
> (which have the problem you mention with large numbers of facets), I
> manually calculated the shapes of the reflected rays. The beams of light are
> meshes filled with media, and the lights on the floor are actually polygons.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
>
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