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Hi Bob,
> Gave it to POV-Ray here to render and I only saw a 3X change in render times
> for the chrome and glass. I'm not sure what to suggest then, because that
> seems about right for glass objects.
Huh?... hmm, my Athlon64 3000+ chokes on this... will have to
investigate that.
> Something I wanted to point out about your global_settings is that you
> aren't using assumed_gamma, something that has often been discussed in the
> past, so you might want to check into that. Using assumed_gamma 1 is said to
> be correct (unlike version 3.7 beta where that has now changed).
I was always adding assumed_gamma, but this time I was rendering it with
3.7 beta :)
> And for radiosity it is common practice to use ambient_light 0 to squelch
> the effect of ambience and apply to the diffuse of textures.
Och, I forgot that... I'm using radiosity for a short period of time.
Indeed, it'd be better.
> One other thing I noticed, your chrome has fresnel reflection but that's
> applied based on ior (refraction), yet it hasn't any refraction; although,
> you may add that if you wish.
O, have to check it out... :) thanks!
--
cheers,
Piotr
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