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Chris B nous apporta ses lumieres en ce 12/04/2006 09:52:
> Hi Gyscos,
>
> First, on a point of protocol, it is not very polite to post long SDL
> listings, most of which have nothing at all to do with the problem you are
> experiencing.
> You posted nearly 800 lines of poorly structured code. To expect people to
> find the offending section is, IMHO not reasonable. Hopefully you know your
> code sufficiently well that you should have been able to easily chop out all
> of the objects that were not relevant to your problem.
>
> Nevertheless, it seems to me that there is something strange happening here.
> I've duplicated this problem in the following short snippet of SDL.
> Maybe someone else will be able to explain what is causing this, because
> it's beyond my experience.
>
>
> camera {location <0.025,0.01,-0.025> look_at 0}
> light_source {<-0.1,0.1,0.1> rgb 1}
>
> box {<-1,-1,0>,<0,1,1> pigment {color rgb <0,0,1>}}
> plane {y,0 pigment { color rgb <1,0,0> }}
>
> // Problem Trigger
> box {<100,0,-1>,<101,1,0> pigment {color rgb 1 }}
>
>
> The first box is effectively sliced in two by the plane. The light source
> is in the upper section of the box and the camera is pointing at the origin
> where the plane and the box cut through each other. This renders without
> artifacts until another box is added, whereupon the artifacts appear at the
> junction of the first box and the plane.
>
> The second box is nowhere near the first and can be above, below, or, as in
> this case, touching the plane without changing the artifacts. If the second
> box is commented out, the artifacts dissapear.
>
> Has anyone seen this before?
>
> Regards,
> Chris B.
>
>
>
>
Just tested with 3.7 beta. The artefact is *always* present, even with the second box
commented out!
Test with and without the +b2 switch.
--
Alain
-------------------------------------------------
Jehovah's Witnesses #2: May we have a moment of your time to show you some of our
shit?
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