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I was playing with radiosity, because it's fun :), and suddenly I
thought of something: radiosity-effects are added to the current color
of the pixel, radiosity can never make a pixel darker than it would be
without radiosity. So if you're not rendering to a HDRI, and if
clipping is done before anti-aliasing (which, I know, isn't at the
moment), POV-Ray could actually stop doing it's radiosity-calculations
once a pixel has become completely white (or has become "close enough"
to completely white).
Ok, a lot of if's there, but especially for test-renders, those if's
shouldn't be too much of a problem, should they?
just an idea of course, and quite possibly not worth even taking the
time to consider implementing, given that it could only help in very few
cases, but still, maybe worth considering to be considered? :p
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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