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Warp wrote:
> What I did was to deepen the normals ten-fold, reverse them (for some
> reason they are reversed and need a negative bump_size), changed the
> normal accuracy (I don't know if it has a real effect or not), added a
> background color (which the original scene didn't seem to have for some
> reason), copied the radiosity settings from rad_def.inc and increased
> the 'count' and added 'normal on' and changed the assumed_gamma to get
> a higher contrast.
Wow. I would have never guessed. OOC, what happened with just simply a
normal on statement?
> (Besides that, I reduced the disk space needed by the scene from 18 MB
> to 9 MB. I did this simply by converting all the tgas to pngs and by
> removing 2 megabytes of no-op content from sponzaM_o.inc.)
Wow. Why use tga in this day and age?
--
~Mike
Things! Billions of them!
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