POV-Ray : Newsgroups : povray.general : Texture maps : Re: Texture maps Server Time
1 Aug 2024 04:12:24 EDT (-0400)
  Re: Texture maps  
From: Bob H
Date: 8 Apr 2006 19:00:53
Message: <443840a5$1@news.povray.org>
"dragon9654" <dra### [at] yahoocom> wrote in message 
news:web.4438363b4d2ff27191f9b85f0@news.povray.org...
> ok, I'm a definat noob, and I can not figure out how to do texture maps.
> looked at the tutorial, but that just confused me, is there any sites out
> there or ayone who can give an easy to understand answer

texture_map is a way to specify whole textures as parts of another pattern. 
Hopefully the following example is self explanatory, if not don't give up 
yet. If you figure out how color_map in pigments work, well, it's the same 
kind of thing.

#declare Texture1=
texture {
 pigment {
  bozo
  color_map {
   [0 red 1]
   [1 green 1]
  }
 }
 normal {
  wrinkles 0.5
 }
 finish {
  specular 0.5
  roughness 0.005
 }
 scale 0.25
}

#declare Texture2=
texture {
 pigment{
  granite
  color_map {
   [0 blue 1]
   [1 green 1]
  }
 }
 normal {
  bumps 0.5
 }
 finish {
  specular 0.5
  roughness 0.005
 }
 scale 0.5
}

// new texture using those in texture map
#declare TextureMap=
texture {
    marble // turbulence 0.5
    texture_map {
        [0 Texture1]
        [1 Texture2]
    }
}

sphere {0,1 texture {TextureMap}}

camera {location -3*z}
light_source {<10,10,-10>,1}


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