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"dragon9654" <dra### [at] yahoocom> wrote in message
news:web.4438363b4d2ff27191f9b85f0@news.povray.org...
> ok, I'm a definat noob, and I can not figure out how to do texture maps.
> looked at the tutorial, but that just confused me, is there any sites out
> there or ayone who can give an easy to understand answer
texture_map is a way to specify whole textures as parts of another pattern.
Hopefully the following example is self explanatory, if not don't give up
yet. If you figure out how color_map in pigments work, well, it's the same
kind of thing.
#declare Texture1=
texture {
pigment {
bozo
color_map {
[0 red 1]
[1 green 1]
}
}
normal {
wrinkles 0.5
}
finish {
specular 0.5
roughness 0.005
}
scale 0.25
}
#declare Texture2=
texture {
pigment{
granite
color_map {
[0 blue 1]
[1 green 1]
}
}
normal {
bumps 0.5
}
finish {
specular 0.5
roughness 0.005
}
scale 0.5
}
// new texture using those in texture map
#declare TextureMap=
texture {
marble // turbulence 0.5
texture_map {
[0 Texture1]
[1 Texture2]
}
}
sphere {0,1 texture {TextureMap}}
camera {location -3*z}
light_source {<10,10,-10>,1}
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