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Charles C wrote:
>
> I hadn't realised that a transform could be pre-defined. That sounds a lot
> more convienient. Thanks
>
>
Welcome.
After re-reading your post I also remembered this that I sometimes use:
Say I wanted to position some points along a spline, (say ultimately to
position fish bones along a fish's sinuous spine.) The Reorient_Trans
macro comes to mind, but it is used for objects and I just want the points.
You can do something like this:
#macro Reorient(Axis)
transform { Reorient_Trans ( x, Axis )}
#end
then with
spline Spl defined:
vtransform ( P, Reorient( Spl(clock)-Spl(clock-delta) )
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