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Quartz wrote:
> .... ...This window you gave me, Lance Birch, is good, but... I can't do
> the lightning flash. Whenever I try it, the sky outside looks like an
> overcast day, and the light being cast on the objects in the room looks
> all wrong...
>
> The light shining from the lightning flash into the room looks sharp
> white, except on a green book I have on a table in front of the window. On
> the book, it looks yellow, which lightning does not do. I don't know how
> to simulate the lightning at all.
>
> There are five elements here:
> 1): The texture of the objects inside the room that the lightning is
> shining on.
> 2): The texture of the windows.
> 3): The texture of the water on the outside of the windows, which Lance
> Birch gave me.
> 4): The pigment of the sky_sphere.
> 5): The color of the light_source I'm trying to use as lightning.
>
2 things about lightning
1) lightning is a very large light source. ie. it's very long
2) Lightning light is slightly blue-ish
> Somehow I'm not using the right combinations or the right values for them,
> and it's coming out wrong. I need more help. Should I post the source code
> for you?
--
Ger
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