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I have a mesh2 that I would like to repaint without creating multiple mesh2
objects in memory
Here;s the deal:
The mesh is a car I converted using PoseRay. I want the windows/headlights
etc. to remain the same texture, but the car body to be randomized.
right now, I have:
object{ car translate... }
I would like to be able to re-color just the car body somehow without
creating multiple versions of the exact same mesh.
I thought of using a macro, but that would load the car in multiple times as
well, wouldn't it?
If I cant do what I want then perhaps I'll just make 5 or 6 versions and
randomly choose from them.
This scene requires many models of various cars to be placed, and I'd rather
not have to create each instance separately.
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