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yatdave <nomail@nomail> wrote:
> Is there a way to go about giving thickness to plane surfaces?
That depends on the primitives you are using to model those surfaces.
(You say 'plane', which is in itself a primitive in povray, but I guess
that's not necessarily explicitly the povray primitive you are using
(and I would bet any amount of money that someone will write an answer
assuming you referred to a 'plane' primitive explicitly) but you are
using some planar surface, you just failed to tell which. Triangle
meshes? Polygons? Planes? What?)
There's no way in POV-Ray to automatically take a surface and
extrude it (that's a job for a modeller). If you want to "extrude"
a surface, you'll have to do it in your modeller or "by hand" with
the SDL by creating another surface parallel to the one you want
to extrude, facing the other direction. (If the surface is actually
a "solid" object, you'll probably want to use the 'intersection' of
these objects.)
*Assuming* you were using 'plane' primitives explicitly (if you
aren't, just take this as an example), it would be like this:
intersection
{ plane { y, 0 } // the original plane
plane { -y, .1 } // creates a thickness of 0.1
}
--
- Warp
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