Karl Anders wrote:
> ..... however, your example of windows showing different places could
> be made using MegaPOVs "camera_view" pigment. Essentially you define
> a camera looking somewhere into your scene and get a pigment that
> looks as if you had rendered that view into an image earlier. As an
> example they remake the "desk with a picture on it showing exactly
> that desk with ..."-scene with only one render. . . .
Thanks but it's not quite what I need. The "view" in my lattice
depends on the angle at which the ray meets the "pigment".
--
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine
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