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Tim Nikias nous apporta ses lumieres en ce 23/03/2006 14:21:
>>In anim8or, with a texture map applied to Emissive, you can simulate the
>>effect of lit windows. I sthere any way to do this is POV-Ray? I think
>
> that
>
>>it can done with layered textures, but I haven't figured out how yet.
>
>
> I'm not sure if that's what you're after as I haven't used Anim8or myself,
> but you might want to have a look at "ambient" in the finish-block. Setting
> it to 1 will result in a texture which is completely lit, with or without
> light (as long as ambient_light in the global_settings-block is set to the
> default). Note that additional lights will brighten the texture even
> further, so you might want to set "diffuse" to 0 (also in the finish-block)
> to make the texture disregard lightsources.
>
> Regards,
> Tim
>
If you do that and add radiosity{...} in the #global_settings{...} section, that
texture will
effectively emit light capable of lighting whatever is around.
Please read section 3.3.4 Radiosity in the documentations.
--
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may leave you wondering what the hell happened to
your bra and
panties.
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