POV-Ray : Newsgroups : povray.newusers : texture_mapping : Re: texture_mapping Server Time
29 Jul 2024 10:26:08 EDT (-0400)
  Re: texture_mapping  
From: Marc Jacquier
Date: 17 Mar 2006 02:54:45
Message: <441a6b45$1@news.povray.org>

news:441a42cb$1@news.povray.org...
> "tgl" <aub### [at] sympaticoca> wrote in message
> news:web.44194405a787356f94cdd33b0@news.povray.org...
>
> You essentially have two "materials". As such, interior {} cannot be a
part
> of a texture_map since it isn't just a texture.
>
> You could extract the textures and use those together in a texture_map
while
> also extracting the media parts and placing those into a single interior
> statement, putting all into one material statement.
>
> I don't know a way other than that. Or I'm just not thinking ot it if
there
> is.
>
>
Indeed...
To be more precise, "texture{}" concern surface of the object, "interior{}"
concerns the volume of this object.
They may be put together in a material for easier transformations but you
can NOT put an interior in a texture.
Don't get confused :
- neither by the "material_map{}" keyword which is a way to map textures
controled by an image_map (it is a keyword remaining from ages when
"interior" didn't exist)
- nor by "interior_texture{}" which concerns the interior surface of the
object (I'd have called this feature "inside_texture" if it was my choice).

Marc


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