POV-Ray : Newsgroups : povray.newusers : Filling a cylinder : Re: Filling a cylinder Server Time
29 Jul 2024 10:26:10 EDT (-0400)
  Re: Filling a cylinder  
From: Bob Hughes
Date: 16 Mar 2006 23:49:37
Message: <441a3fe1$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message 
news:4419b91a$1@news.povray.org...
>

> news:web.4419b2fd162ba78a8d202af60@news.povray.org...
>> How can I create a cylinder with a solid filling? I tried to use CSG and
> for
>> example when I intersect two cylinders I get only the intersection of the
>> surfaces.
>>
> Maybe you are stumbling on a coincident surfaces issues, make one of the
> cylinders slightly longer than the other.

If it is not something like Marc said, which would look like a pipe with 
open ends, and instead the idea is to fill the inside of a transparent 
object then you will need to use 'media'.

Other than that, using 'intersection' would only show a single surface of 
where the two cylinders intersect the same space anyhow. Maybe you wanted a 
'difference', where one remains and the other is subtracted away. If that 
were done, same applies again as Marc said except when one is inside the 
other you would get a thickened tube or pipe.

Also, might be of great help to know a little more about the actual POV 
script you're trying to do.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.