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"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:4419b91a$1@news.povray.org...
>
> news:web.4419b2fd162ba78a8d202af60@news.povray.org...
>> How can I create a cylinder with a solid filling? I tried to use CSG and
> for
>> example when I intersect two cylinders I get only the intersection of the
>> surfaces.
>>
> Maybe you are stumbling on a coincident surfaces issues, make one of the
> cylinders slightly longer than the other.
If it is not something like Marc said, which would look like a pipe with
open ends, and instead the idea is to fill the inside of a transparent
object then you will need to use 'media'.
Other than that, using 'intersection' would only show a single surface of
where the two cylinders intersect the same space anyhow. Maybe you wanted a
'difference', where one remains and the other is subtracted away. If that
were done, same applies again as Marc said except when one is inside the
other you would get a thickened tube or pipe.
Also, might be of great help to know a little more about the actual POV
script you're trying to do.
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