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"ChaoZ" <nomail@nomail> wrote in message
news:web.44174154bedb9510f039f4f00@news.povray.org...
> As much as I try, I find it so difficult to deal with RGB colors in a 0 to
1
> scale. When it comes with dealing with colour maps (such as those used to
> create a sky for example) my confusion is compounded.
>
> For example, what does this
>
> 0.50 rgb <0.1, 0.2, 1>*0.9
>
> mean? It is used within a color map statement, so I assume a portion of
the
> map will have that colour.
>
> I have read the POV-Ray manual and I am no clearer. Are there tools out
> there to help determine the RGB values? Perhaps there is something within
> POV-Ray itself that I have overlooked?
>
>
You are correct, the 0.50 does tell you that part of the map will have this
color.
If it's really the 0..1 scale that you don't like, you can use anything as
an upper bound really and then divide the vector by that number. <124, 255,
40>/255
But if visualizing what color this will make is the problem, you could use
something like the GIMP (http://www.gimp.org/) which has a color picker that
displays the RGB componants. There are other standalone tools as well.
Someone in these groups has developed a tool called POVColor that might be
usefull: http://www.sourceforge.net/projects/povcolor
-r
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