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"RusHHouR" <gee### [at] mail nu> wrote in message
news:web.440fae135b3b05b847d3ae5e0@news.povray.org...
> "Bob Hughes" answered:
>
> Thanks for your answer. I will try it out and see if it works for me.
okay, happy to help.
> But, if it does, rescaling the scene.. seems a bit timeconsuming... o_0
You could union {} the entire scene except for the camera, just multiplying
the location and look_at by the same amount you scale by.
> Is there any other clever way of creating the same shape?
A spline path of lotsa spheres. Maybe something like this:
camera {location <2,3,-4> look_at <1.9,3.2,0>}
light_source {<10,10,-100>,1}
#local i = 0.05; // smaller, more spheres; larger, less
#declare SphSwp=spline {
linear_spline
1,< 0.24, 3.19, 0>
2,< 0.5, 3.20, 0>
3,< 0.75, 3.22, 0>
4,< 1.0, 3.24, 0>
5,< 1.25, 3.26, 0>
6,< 1.5, 3.30, 0>
7,< 1.75, 3.35, 0>
8,< 2.0, 3.45, 0>
9,< 2.25, 3.55, 0>
10,< 2.5, 3.65, 0>
11,< 2.75, 3.75, 0>
12,< 3.0, 3.82, 0>
13,< 3.25, 3.88, 0>
14,< 3.5, 3.92, 0>
15,< 3.75, 3.94, 0>
16,< 3.974, 3.95, 0>
}
union {
#local I=1;
#while (I<=16)
sphere {
SphSwp(I),0.027
}
#local I=I+i;
#end
texture {pigment {rgb 1}}
}
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