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Is there a way for a cloth object to have a hole in it? I'm trying to
add a Zorro like mask to a scene I'm rendering. Just a black strip of
cloth with eye holes cut in it. If it matters, I'm running MegaPov 1.2.1
on Windows and Linux.
I've tried drawing the mesh in Moray, but I can't find a way to use that
in the simcloth block. Trying to remove the holes from the mesh after it
has interacted with the environment is tough, since I can't find a good
way to change the normally oval eye holes to match how the cloth has
folded. If it's not possible to do before the simulation, would any one
have a recommendation on how to do it afterward, with a neat transparent
texture?
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