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Patrick Elliott <sha### [at] hotmail com> wrote:
> But, is it actually slower than for a regular line? I mean, sure, the
> calculation may require a few more math steps, but intersections still
> require the same sort of testing, even for a straight line right? Maybe I
> am wrong.
You have to test a straight line against the scene once. A spline would
have to be tested hundreds or thousands of times.
--
- Warp
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