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"scott" <spa### [at] spamcom> wrote in message news:4401ff0a@news.povray.org...
> "St." <dot### [at] dotcom> wrote in message news:4401f5e9@news.povray.org
>>> I also attach the wings model if you want to look at it.
>>
>> Thanks. That helped a lot Scott.
>>
>>>
>>> Any advice on what I've done wrong (and more usefully how to fix
>>> it!) would be great.
>>
>> Ok, for some reason, you have 2 vertices pointing to one vertex
>> (many times) from when you mirrored your seat - this will give
>> artifacts. Funny thing is, I thought you meant the 'arms' of the
>> seat in your original image... ;o)
>
> Thanks so much for the tips, things like that are good because often I go
> about a very long winded way of doing things based on the tutorials I have
> read.
No problem Scott. :o) I really should do my own tutorial some day...
>
> Ermm, yeh, I think I have two separate problems upon investigation :-)
>
> 1) As you explain when I mirrored, some faces don't seem to get "joined".
> This was an error on my part, I only selected one face and chose "mirror",
> rather than all of the ones that were down the middle. I didn't realise
> that it wouldn't automatically "join" the rest of them that were touching
> (or almost touching). It works much better now thanks.
My pleasure. :o)
>
> 2) In the "arm" (see attached image for clarification, the lower image is
> just "shaded" mode) there is still something weird going on. Can you see
> it on your computer? When you do subdivision or shaded view it looks like
> this face is actually there twice for some reason.
You smoothed it too many times, x 3. One is ok, but two at a push is
fine, (depending on your scene).
It looks like everything (on the arms of your model), were *pinched*
together by smoothing, producing that black area.
I just got the same result by doing the same.
It might look horrible and angular in Wings after one/two smooth/s,
but the result in Pov is always better. Experiment.
~Steve~
>
>
>
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