POV-Ray : Newsgroups : povray.general : checkered passed : Re: checkered passed Server Time
8 Aug 2024 16:14:56 EDT (-0400)
  Re: checkered passed  
From: Peter Popov
Date: 15 Nov 2000 03:53:55
Message: <43j41to7vtl4goh03jmirl4a8mn4ltted5@4ax.com>
On Wed, 15 Nov 2000 16:42:06 +1000, "Chris Colefax"
<chr### [at] tagpovrayorg> wrote:

>This macro can be easily modified for tiling complete textures, and extended
>into the third dimension (z) if needed.  The only thing to note is that the
>gradient pattern is symmetrical around the origin, so the tiling breaks
>along the x and y axes.  This is easily avoided by translating the pattern
>origin out of view.

How about using marble with ramp_wave?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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