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On Wed, 15 Nov 2000 16:42:06 +1000, "Chris Colefax"
<chr### [at] tagpovrayorg> wrote:
>This macro can be easily modified for tiling complete textures, and extended
>into the third dimension (z) if needed. The only thing to note is that the
>gradient pattern is symmetrical around the origin, so the tiling breaks
>along the x and y axes. This is easily avoided by translating the pattern
>origin out of view.
How about using marble with ramp_wave?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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