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Spock wrote:
> For some reason I found V2 much more compelling. I could really feel
> the little guy's struggle, and some of that has been lost in V3. Why?
>
> The only things I can think of are:
>
> 1. The closed window made it clear that the rain was out of reach.
Huh. That's interesting, two comments about rain - it's not raining
outside, so I'm doing something wrong :)
The window has a perturbed normal, and it's dirty (a layer of bozo
pigment filtered over the transparent glass). It never looked like rain
to me, but maybe I should fool around with the normal more.
> 2. The bricks and plain table made the interior seem bleaker and less
> likely to support life. The new wall and tablecloth? make me feel less
> sorry for the flower.
I was planning on dirtying up the wall some more (burn marks, water
stains, cracks, that sort of thing) which might help, but maybe I'll
just have to find a way to get my bricks working.
> 4. The checkered tablecloth draws my attention away from the flower and
> dilutes the impact.
Good point, I should replace that with something else then.
> is nice (but the shadow from the radiator is still too sharp... what
> kind of light is mounted that low with no shade?).
I point light source is :) I'll try it out with shadowless, but maybe
I'll just have to bite the rendering time and make it an area light.
> And finally if you look at it from the right angle the jar appears to
> have been cut out from some other picture and pasted in here. I know it
> hasn't, but I think the texture of the windowsill (no shadow, no
> reflection) gives a sense that the jar is just hovering there.
What I really want to do with the jar is use photons, but for some
reason they hang 3.7 and I haven't bothered figuring out why. Until
then, I guess I could either use a media inside the glass (slow, looks
good), or filter the light a bit through it (fast, looks ok).
> Sounds like a critical response but I like the image and hope you
> continue to evolve it.
>
> Happy Tray Racing!
Thanks for the comments.
...Chambers
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