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> Chambers wrote:
>> As I said, the bumpiness shows correctly where the window cuts out of
>> the bricks, but the other sides are completely smooth. This is
>> frustrating me extremely.
>>
> That's because there is no light inside: it's all lit by ambient
> which gives a perfectly flat shading. I see two ways to change that:
> - Get rid of the ambient and add a shadowless light source at the
> same place as the camera;
> - Or model roughly the whole room and use radiosity.
Heh - one step ahead of you, the version 2 already has an inside light
source :) So sadly, that's not the problem :(
Anyway, I've changed the scene composition to work around this problem,
as you'll see in the next version.
...Chambers
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