POV-Ray : Newsgroups : povray.newusers : Dealing with meshs... : Re: Dealing with meshs... Server Time
29 Jul 2024 10:26:32 EDT (-0400)
  Re: Dealing with meshs...  
From: Bob Hughes
Date: 22 Feb 2006 11:44:55
Message: <43fc9507$1@news.povray.org>
"Carl" <car### [at] semisouthcom> wrote in message 
news:web.43fc8743ad5fa38070dc520d0@news.povray.org...
>I have a question I was hoping someone here could help me with.

I'm someone, so I'll try, even though I'm not good with meshes. I just 
happened to be here.

> A friend used AccuTrans 3D to convert his model into the pov format and 
> I'm
> comparing it to my CSG 100% POV-Ray light cycle.  Check out this little 
> gif
>
> http://www.wwwmwww.com/TRON/compare2.gif
>
> So here is my question... why do all the edges of his mesh jump out as 
> very
> sharp edges in my renders when everything he's does in 3d studio max 6
> comes out looking like it has nice smooth curves?  Is there something I
> could do in POV-Ray to smooth out these edges?

Directly in POV yourself? I doubt it. What probably would need to be done is 
another conversion using more triangles next time-- or smooth triangles, as 
POV would like them to be. Well, even more likely, both things. All depends 
on the options available in AccuTrans. Looking for that program I see it 
converts to POV version 3.0, so that would leave uv mapping out but I think 
smooth triangles exist for that.

If anyone else here will help you just wait for their more knowledgeable 
answer.  ;)

Bob H


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