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Perhaps I should include the used code:
The fogs:
fog {
fog_type 2
distance 15
color rgb 0.6 // gray
fog_offset 0.05 // below this level the fog is constant
fog_alt 0.29 // halving distance
turbulence 1
}
fog {
fog_type 2
distance 800
color rgb <0.8, 0.8, 0.8>
fog_offset 0.1 // below this level the fog is constant
fog_alt 15.00 // halving distance
turbulence 0.1
}
And the media:
#declare Scattering =
sphere {
0, 10
texture {
pigment { rgbt 1 }
}
interior {
media {
samples 10, 100
scattering {1, <0.9, 0.9, 0.9, 0.0, 0.9> extinction 3} // higher
extinction = more transparant media
intervals 1
density {
spherical
poly_wave 5
scale 2
warp { turbulence <T,T/2,T/1> }
scale 2
warp { turbulence <T,T/2,T/2> }
scale 2
warp { turbulence <T,T/2,T/3> }
scale 2
warp { turbulence <T,T/2,T/4> }
}
scale 0.3*exp(pow(T,0.5))/(1+T)
}
}
hollow
scale <1,1,1>
}
object {Scattering
scale <0.3, 0.6, 0.3>
translate <1.75, 0, 2.0>
}
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