> will render differently in 3.7 vs 3.6, however I don't consider this to be
a
> bug (at least not in 3.7). You may come across this issue with other
patterns
> in real scenes if they are scaled severely (like the above).
I assume this is related to the fact that the checker/cells patterns were
internally translated by -.001 or something like that to avoid ugliness
issues on unit-aligned planar surfaces. Out of curiosity, how was this
changed without bring the problem back?
- Slime
[ http://www.slimeland.com/ ]
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