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Just FYI, this scene:
//-------------------------------------------------------------
#version 3.6;
background { colour rgb 0.5 }
camera
{
location <0.0, 2.0, -5.0>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
plane
{
y, -1
pigment { checker color rgb 1 color rgb 0 scale <1000, 1, 1> }
finish { ambient 0.75 }
}
//-------------------------------------------------------------
will render differently in 3.7 vs 3.6, however I don't consider this to be a
bug (at least not in 3.7). You may come across this issue with other patterns
in real scenes if they are scaled severely (like the above).
-- Chris
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![](/i/fill.gif) |