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"Orchid XP v2" <voi### [at] devnull> wrote in message
news:43f75589@news.povray.org...
> I am still unhappy with the lighting.
> Apart from that... it's just perfect. :-/
>
> Now I remember why I never entered the IRTC before...
Andrew, try this code below. It's a fantastic flame, and a flame that I
might even try [again] even though it's getting late now for the IRTC...
This flame gives off its own light, and you might be pleasantly surprised
with it.
#version 3.5;
camera{location <0,1,-8>
look_at <0,1.5,0>
angle 20
}
// flame (MegaPov needed, as is)
#declare FlameMedia=
sphere {0,1.1
pigment {rgbf 1}
interior {
media {
method 2 intervals 2 samples 3,3 // megapov, or increase
intervals and samples
absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
scattering {2,<.75,.67,.5>*2 extinction .133}
density {spherical turbulence <.1,.2,.15>*1.5
density_map {
[0 rgb 0]
[.15 rgb <1.5,1,.5>*3]
[.5 rgb <1.25,.5,.75>*2]
[.7 rgb<0,.05,.5>*6]
} scale <.85,.9,.85> translate -.25*y}
}
media {
method 2 intervals 2 samples 3,3 // megapov, or increase
intervals and samples
absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
scattering {1,<.25,.33,.75>*3 extinction .67}
density {spherical turbulence <.1,.2,.15>*.5
density_map {
[0 rgb 0][.3 rgb <0,.05,1.15>*6]
} scale <.7,.3,.7> translate -.9*y}
}
}
scale <.9,3,.9>*.25 rotate 45*y translate .225*y
hollow
}
#declare SmallFlame=
light_source { .5*y, <.75,.5,.25>
area_light <.5,0,0>,<0,1,0>,3,3 jitter adaptive 1
orient circular // megapov only
looks_like {FlameMedia}
media_interaction on media_attenuation on
fade_distance 6 fade_power 2
translate 1.075*y
}
SmallFlame // you have to include this line in pov sdl for it to work
Give it a try.
~Steve~
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