> as you can see the brightness is very diferent, Where is my error?
I can not put my finger on it but he're some guesses.
- The texture looks fine, I tried it on a sphere
- The over all brightness is too high (light source too near?)
- Did you export normal vectors as well?
They'll will smooth the hair a lot.
- Some AA would look good
- Try to multiply every color in the color map by e.g. 0.5
- Draw a cylinder in parallel to the hair and compare
- Try phong instead of specular (though this will not change the
overall brightness)
- Shift the texture around. The brown part seems to be above the hair
Sebastian
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