|
|
Well, the max trace level I'd need to show that bit correctly would be at
most 6, and my max trace is currently 80!
The problem seems to simply be I have 2 different media-containers that
happen to overlap, it seems pov carves a hole out of one of them where it
finds the other. I was getting some horiffic errors from the flying lava
until I differenced it with the smoke's media container. The errors looked
like shadows through the media but bright white. Anyway my experience is
media "just does that sometimes" and you need to help it understand where
the division is between your surfaces by using differences and such, I was
just hoping someone understood the technical aspect of this better than me.
i.e. I can work round it, but I'd like to know why I have to :)
--
Tek
http://evilsuperbrain.com
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:dsv5jr$n3f$1@chho.imagico.de...
> Tek wrote:
>>
>> Still to do:
>> -The aforementioned resurrection of the lava rivers
>
> I think you will have to modify the terrain geometry for that.
>
>> -fix that eliptical bug round the top of the volcano (anyone know why
>> overlapping media-containers don't play nice together?)
>
> Do you have sufficient max_trace_level?
>
>> -steam wherever lava touches water/snow
>> -...and something else... the left side of the image looks too calm, any
>> suggestions?
>
> Maybe some landslide - would be reasonable to occur during a vulcanic
> eruption...
>
> Concerning realism - it is extremely difficult to achieve an impression of
> realism for the viewer with such an image where hardly anyone has a real
> life experience to compare to. None the less i think the smoke is too
> fluffy.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Landscape of the week:
> http://www.imagico.de/ (Last updated 31 Oct. 2005)
> MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
|