news:43f3a427@news.povray.org...
> As suggested by a few, I have added a second blue lightsource. Nothing
> else has changed - so far. As you can see, it does look quite a bit
> better. (Unfortunately, it's still unspeakably suckful... but never mind.)
>
It's an improvement!
You could give the candle a patterned texture with a spherical pattern
centered on the flame with ambient to fake subsurface scattering
texture
{
spherical
texture_map
{
[0.0 pigment { you_pigment }
finish{ ambient 0 }
]
[1.0 pigment { you_pigment }
finish{ambient 1 }
]
}
}
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