POV-Ray : Newsgroups : povray.binaries.images : Stargate WIP : Re: Stargate WIP Server Time
4 Nov 2024 17:58:01 EST (-0500)
  Re: Stargate WIP  
From: Oleguer Vilella
Date: 13 Feb 2006 15:02:33
Message: <43f0e5d9@news.povray.org>
Hi,

What are you showing?
Can you give us a explanation about the symbols?

Thanks,
Oleguer




>> Ok, so I'm Sci-Fi fan.  Here's a WIP of the stargate.  I still have some
>> work to do on the chevrons, but I'd like to get some advice on making it
>> look more "real".  I'm using layered textures, but it seems like there's
>> something missing.  Maybe it's the lighting?  Any suggestions are
>> appreciated.  (BTW, the water looks cool animated).
>>
>> Mike
>
> My thoughts for whats they're worth.
>
> The "Fracture" lines or cracks , need to be tightened up, thay appear to 
> be smudgey.  If this cracking is from aging then I think they need to be 
> stronger, sharper edges and a stronger-darker color.
>
> I cent see if the top image using area_lights but is doesn't look light 
> it. Sticking in high definition area_light(s) is a good way of increasing 
> the realism.
>
> Another lighting tip, is to have secondary lighting . It rare that there 
> is a single light source in real life.  The secondary lights should be 
> weaker than you main source but still able to cast shadows.
>
> It might benefit from using slightly differnt textures on the differn't 
> parts of the structure.  You often find that what is accurate to life, 
> does not actually look right in a picture.
>
> -- 
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