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Hi,
What are you showing?
Can you give us a explanation about the symbols?
Thanks,
Oleguer
>> Ok, so I'm Sci-Fi fan. Here's a WIP of the stargate. I still have some
>> work to do on the chevrons, but I'd like to get some advice on making it
>> look more "real". I'm using layered textures, but it seems like there's
>> something missing. Maybe it's the lighting? Any suggestions are
>> appreciated. (BTW, the water looks cool animated).
>>
>> Mike
>
> My thoughts for whats they're worth.
>
> The "Fracture" lines or cracks , need to be tightened up, thay appear to
> be smudgey. If this cracking is from aging then I think they need to be
> stronger, sharper edges and a stronger-darker color.
>
> I cent see if the top image using area_lights but is doesn't look light
> it. Sticking in high definition area_light(s) is a good way of increasing
> the realism.
>
> Another lighting tip, is to have secondary lighting . It rare that there
> is a single light source in real life. The secondary lights should be
> weaker than you main source but still able to cast shadows.
>
> It might benefit from using slightly differnt textures on the differn't
> parts of the structure. You often find that what is accurate to life,
> does not actually look right in a picture.
>
> --
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
>
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