|
![](/i/fill.gif) |
I was going to add that this will have a pretty bad impact on the parse
time, but a quick test with 100.000 cylinders took 5 secs to parse
without and 7 seconds to parse with the macro. So no problem here.
Nevertheless it's annoying that a degenerate cylinder causes a parse
time error and not a warning. Degenerate triangles, spheres and boxes do
not trigger errors (in fact they're not even triggering warnings),
whereas an empty mesh throws an error, too. Is that really necessary?
What's the problem with ignoring those objects at parse time?
Florian
Post a reply to this message
|
![](/i/fill.gif) |