POV-Ray : Newsgroups : povray.newusers : forcing POVray to ignore degenerate cylinders : Re: forcing POVray to ignore degenerate cylinders Server Time
29 Jul 2024 10:18:30 EDT (-0400)
  Re: forcing POVray to ignore degenerate cylinders  
From: Florian Brucker
Date: 13 Feb 2006 14:02:31
Message: <43f0d7c7$1@news.povray.org>
I was going to add that this will have a pretty bad impact on the parse 
time, but a quick test with 100.000 cylinders took 5 secs to parse 
without and 7 seconds to parse with the macro. So no problem here.

Nevertheless it's annoying that a degenerate cylinder causes a parse 
time error and not a warning. Degenerate triangles, spheres and boxes do 
not trigger errors (in fact they're not even triggering warnings), 
whereas an empty mesh throws an error, too. Is that really necessary? 
What's the problem with ignoring those objects at parse time?


Florian


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