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Verm nous apporta ses lumieres en ce 09/02/2006 16:10:
> I'm having issues with spotlights and emmiting media where I get black
> dots in the media with a spotlight.
>
> If I comment out the spotlight line then it renders fine.
>
> I was messing about with lightsys but eventually simplified the scene to
> this. I don't really need a spotlight but was wondering if anyone could
> cast any light on this?
>
> -----------
> light_source{ y*30 color rgb 1
> //comment out the following line to get it to render ok
> spotlight radius 90 falloff 90 tightness 1 point_at y*-1
>
> }
>
> camera {
> location <0, 2, -2.0>
> right x*image_width/image_height
> look_at 0
> }
>
> plane {
> y, -1
> pigment { color rgb 0.5 }
> }
>
> sphere { 0, 1
> hollow
> texture {
> pigment { rgbt 1}
> finish { ambient 0 diffuse 0 }
> }
> interior {
> media {
> intervals 3
> emission 0.5
> density { spherical }
> }
> }
> }
> -----------------
Just did a test render with and without the spotlight, and both are identical. NO
black dot at all.
Using both 3.6 and 3.7 beta at resolution of 1024*768 and 1800*1800.
--
Alain
-------------------------------------------------
'hAS ANYONE SEEN MY cAPSLOCK KEY?'
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