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news:43ebe8f9$1@news.povray.org...
>
Hi,
IMHO, it would not be easier -and powerful- using sphere_sweep with
cubic_spline interpolation?
pd. damn artifacts!
--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
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