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> The parse times are probably jumping because the memory runs out (128MB),
> but the overall memory usage is a bit of a mystery. I shall experiment
> further.
Hm, those memory values are certainly strange. Just to make sure: You're
using the mesh-copie mechanism (i.e. declaring and referencing objects)?
#declare MyBigMesh = mesh { ... }
object { MyBigMesh transform somewhere }
object { MyBigMesh rotate a_bit }
What about textures/transforms/etc? Are they declared and referenced
also? Embedding them in the mesh should do the job, too, although I'm
not sure if embedding them in the union does.
HTH,
Florian
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