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"Thomas de Groot" <t.d### [at] inter nl net> schreef in bericht
news:43ec5213$1@news.povray.org...
> Do you mean that in your scene the objects appear to be bent outward? In
> that case, it is because the camera is pointing slightly upwards and you
> have a case of parallax view (like in a real world camera, by the way).
> In your case, where z seems to be up, you can rapidly solve this by using
> the same z-value for location and look_at. The drawback is that your
horizon
> is then in the exact middle of the image, but for a start that will do.
> There is a little utility somewhere in one of the newsgroups that will
> straighten vertical objects in such cases. I shall have a look...
>
I fact, I explain it all wrong: your camera is pointing downward, so the
objects are bending outward. Still a parallax question.... :-)
Thomas
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