POV-Ray : Newsgroups : povray.newusers : Using mathematical functions in co-ordinates : Re: Using mathematical functions in co-ordinates Server Time
29 Jul 2024 10:21:39 EDT (-0400)
  Re: Using mathematical functions in co-ordinates  
From: at
Date: 10 Feb 2006 03:45:28
Message: <43ec52a8$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

RareBeast schrieb:
> Hi all.
> 
> In setting up some billiard balls in a triangle formation, I discovered that
> I needed to make the z co-ordinate the square root of 3.
> 
> I have been using < 0, 0, 1.713> which is fine, but I was wondering if there
> is anyway of doing it like < 0, 0, SQRT(3) > or some such.
> 
> Thanks
> 
> 
> 

Be careful! The inputfiles are parsed case sensitive. So just try
sqrt(3) and everything will be alright ;)

So far,
Frank
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.2 (MingW32)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iD8DBQFD7FKpMZ7gqAc0DnoRAs4cAJ4rOFRZWeCLRaU2ZE1+zgMxL9nEbgCggQq1
EaKuiNics2/XQ+a7+sKvj9E=
=/yjE
-----END PGP SIGNATURE-----


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.