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Do you mean that in your scene the objects appear to be bent outward? In
that case, it is because the camera is pointing slightly upwards and you
have a case of parallax view (like in a real world camera, by the way).
In your case, where z seems to be up, you can rapidly solve this by using
the same z-value for location and look_at. The drawback is that your horizon
is then in the exact middle of the image, but for a start that will do.
There is a little utility somewhere in one of the newsgroups that will
straighten vertical objects in such cases. I shall have a look...
Thomas
"Edee" <rah### [at] yahoo com> schreef in bericht
news:web.43ec143898ea61658bbafa7b0@news.povray.org...
> my images show straight objects such as a lamp post to be bent outwards
from
> the <0,0,0> origin
> I have worked a number of options unsuccessfully. Has anyone ran into
this
> issue?
>
> Sample camera:
> camera {
> location <52, -2, 2.8>
> direction y
> sky z
> up z
> right image_width*x/image_height
> look_at <0,0,-10>
> // angle 30
> }
>
>
>
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