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"Orchid XP v2" <voi### [at] devnull> wrote in message
news:43ebb52f$1@news.povray.org...
>
> I tried making the candle flame cyan instead of yellow.
>
> It made the wood look green! :-S
Leave the candle flame orange/yellow and put a fade_distance on it, then a
blue light from above will look very nice. Warm in the center (within range
of the candle) and cool further away
> The ice did look slightly more icy though. But only slightly. I think
> maybe the ice is just too damn transparent? Or maybe I should put some
> scattering media in it or something? (I mean heck, it's only 4 hours a
> render at the moment; why not make it 4,000 hours??)
>
Try these...
#declare M_Ice= // might be suitable, was designed for a frozen lake
material {
texture {
pigment{rgb <.9,.9,1>}
normal {bumps 0.02 scale 0.25 turbulence .5}
finish {specular 0.5 roughness 0.02 diffuse 0.7 ambient 0.3
reflection { 0 , 0.15 }
conserve_energy
}
}
interior {
ior 1.25
fade_distance 0.002
fade_power 2
fade_color rgb <1,1,1>
}
}
#declare T_Snow=
texture {
pigment {rgb <0.95,0.95,1>}
finish {
ambient 0.25
diffuse 0.55
reflection {0,0.2}
specular 0.6 roughness 0.008
}
normal {granite 0.1 scale 0.01}
}
> I haven't even started on the flame yet. As I see it, I need to fix the
> abysmal wood and marble textures, make the ice look more like ice, and
> somehow make my snow look like snow.
The textures in woods.inc and stones.in are quite nice, at least as
starting point
> So, basically, change the entire image, actually... >_<
As my archery coach is fond of saying Why should you be different from
everyone else? Most of my scenes go through 2-3 complete redesigns before
I'm happy.
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