|
![](/i/fill.gif) |
I'm having issues with spotlights and emmiting media where I get black
dots in the media with a spotlight.
If I comment out the spotlight line then it renders fine.
I was messing about with lightsys but eventually simplified the scene to
this. I don't really need a spotlight but was wondering if anyone could
cast any light on this?
-----------
light_source{ y*30 color rgb 1
//comment out the following line to get it to render ok
spotlight radius 90 falloff 90 tightness 1 point_at y*-1
}
camera {
location <0, 2, -2.0>
right x*image_width/image_height
look_at 0
}
plane {
y, -1
pigment { color rgb 0.5 }
}
sphere { 0, 1
hollow
texture {
pigment { rgbt 1}
finish { ambient 0 diffuse 0 }
}
interior {
media {
intervals 3
emission 0.5
density { spherical }
}
}
}
-----------------
Post a reply to this message
|
![](/i/fill.gif) |