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I suggest a change in lighting: a subtle pale blue light from above,
preferably an area light or even totally shadowless so it doesn't look too
obvious. This will shift the image away from the monochromatic and, assuming
your ice is white and everything else is orange, should really help make it
look like ice and make it stand out from the background.
--
Tek
http://evilsuperbrain.com
"Orchid XP v2" <voi### [at] devnull> wrote in message
news:43ea49af@news.povray.org...
> This is... er, wait... was GOING to be my entry for the IRTC. I've never
> entered before - and which the quality of this image, you can clearly
> see why.
>
> Featuring:
> * Possibly the least believable wood texture *ever*. o__O
> * A pretty pathetic marble texture.
> * Ice crystals that look NOTHING LIKE ice.
> * Snow that looks like rock.
> * A pittiful non-attempt at a flame.
>
> Not content with all that, it took just under FOUR HOURS to render.
>
>
> When my sister walked past and saw this, she said to me "hey, why did
> you draw a giant lump of poo on a stick?" (!!)
>
>
> * * *
>
>
> The idea for this image (not that you'd know it!) was something I saw in
> a shop. They were selling candles that look for all the world like
> they're made of snow. In fact, if they still have some, I think I'll
> photo it, because it was just so amazing. When you get close, you
> realise that the candle isn't snow at all; it's lumpy wax that's been
> strayed with glitter. (The green and purple refracting stuff.) Extremely
> effective unless viewed from very near to.
>
> The idea was to put a snow candle in a box encrusted with ice, with a
> tiny flame on the wick lighting the whole box.
>
>
> But I drew this instead.
>
>
> I think I'll have to make the flame blue. Then at least the thing might
> look icy. The balance of the image was basicually supposed to be that
> the ice was almost "winning", with a tiny little flame just hanging on.
> But the yellow colour of the flame, echoed by the orange wood, makes the
> whole thing look far too warm...
>
>
> The extreme render time is due to the multiple isosurfaces, area lights,
> the craze "snow" texture, and the use of radiosity. (Very low settings,
> obviously.)
>
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