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Macro to build curved polygons with torus segments
As it takes 1 hr to render with focal blur and 1 area light on my old K-6
400, no radiosity was used on this scene.
Feel free to improve it at your own risk with radiosity/fotons/whatever
features. It would be nice to see.
Source code posted at p.b.s-f.
Comments?
pd.
Requires Francois Dispot's Dof.inc include file or select your render
resolution settings inside camera's statement
... beg apologizes for my english
--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org
"You know you've been raytracing too long when your tag signature is 256
bytes long"
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