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Subject line "sci-fi lasers" piqued my interest so I gave it a try beginning
from your example.
This has a soft edge by using the cylinder pattern, and to arrange the
resulting laser I started with the cylinder object oriented and scaled to
fit the media then rotated, scaled, translated into place. That can make it
easier to work with the media. Watch out for any density changes during the
resizing.
// pink phaser beam
cylinder {<0,0,0>, <0,1,0>, 1
hollow
texture {pigment {color rgbf 1}}
interior {
media {
scattering {1, color rgb <1,0,1> extinction 0}
emission <1,0,1>*3
absorption <0.3,0.9,0.3>*9 // help opacity against background
method 3
// intervals 1 samples 4
density {
cylindrical
density_map {
[0 rgb 0] // outer edge
[0.5 rgb <1,1,1>]
[1 rgb <3,3,3>] // inside
}
}
}
}
rotate -90*z
scale <5,0.2,0.2>
translate <-10,10,0>
}
You might want to consider illumination effect on surroundings, and this
having a scattering media means it'll be affected by external lighting. Alot
depends on how you intend it to look in a scene.
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