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Skip Talbot wrote:
> Looks great, Mike. What are you using for the water?
>
> Skip
It's a bump mapped plane based on a functions from Chrisoph Horrman's
Realistic Water with POV-Ray tutorial
(http://www.imagico.de/pov/water/index.html). The water sdl is below (a
full scene file can be found off of here
http://povray.tashcorp.net/tutorials/qd_realskysphere/)
plane {
y, 0.0
material {
texture {
pigment { color rgbt <0.8, 0.9, 1, 0.9> }
finish {
ambient 0.0
diffuse 0.0
reflection {
0.2, 1.0
fresnel on
}
specular 0.4
roughness 0.003
}
normal {
function {
f_ridged_mf(x/9, y, z/5, 0.1, 3.0, 7, 0.7, 0.7, 2)
} 0.6
turbulence 2.5
scale 0.13
}
}
interior { ior 1.3 }
}
}
All the best,
Mike
--
http://povray.tashcorp.net
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