POV-Ray : Newsgroups : povray.binaries.images : Generating Good Skies : Re: Generating Good Skies Server Time
4 Nov 2024 20:14:17 EST (-0500)
  Re: Generating Good Skies  
From: Mike Kost
Date: 2 Feb 2006 22:06:53
Message: <43e2c8cc@news.povray.org>
Skip Talbot wrote:
> Looks great, Mike.  What are you using for the water?
> 
> Skip

It's a bump mapped plane based on a functions from Chrisoph Horrman's
Realistic Water with POV-Ray tutorial
(http://www.imagico.de/pov/water/index.html). The water sdl is below (a
full scene file can be found off of here
http://povray.tashcorp.net/tutorials/qd_realskysphere/)

plane {
    y, 0.0
    material {
        texture {
            pigment { color rgbt <0.8, 0.9, 1, 0.9> }
            finish {
                ambient 0.0
                diffuse 0.0
                reflection {
                    0.2, 1.0
                    fresnel on
                }
                specular 0.4
                roughness 0.003
            }
            normal {
                function {
                    f_ridged_mf(x/9, y, z/5, 0.1, 3.0, 7, 0.7, 0.7, 2)
                } 0.6
                turbulence 2.5
                scale 0.13
            }
        }
        interior { ior 1.3 }
    }
}

All the best,

Mike
--
http://povray.tashcorp.net


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