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RCRuiz wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
>>RCRuiz wrote:
>>
>>>I try to emulate lava, but the mapping on the texture is not good wend the
>>>fluid move, is like it have some global mapping , how can i fix this? and
>>>How can I improve this texture?
>>
>>order can be important
>>
>>object {
>> MyObject
>> translate ....
>> texture { MyTexture }
>>}
>>
>>behaves differently from:
>>
>>object {
>> MyObject
>> texture { MyTexture }
>> translate ....
>>}
>>
>>in the second example the texture will appear to move with the object
>>
>>For more detail and better tips perhaps you might try the animation groups
>
>
> mmm , I try that but it did not work :( but, any other sugestion, Thanks
>
> Un Saludo
>
>
>
You see I don't know how you are attempting to get your effect but the
texture is remaining still while your object is moving/reshaping itself
through the texture. That is how proceedural textures work. They are
defined in potential in a stable pattern throughout the entire cartesian
space. They become manifest where they intersect with surfaces that have
been defined to possess them. Your changing surface is intersecting the
same stable texture pattern as it shifts. It is this understanding you
must use to rethink what you do to get the effect you want. My earlier
post was not intended as a fix but rather as a hint to you about what is
going on in your animation.
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