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Currently all of the running rigging is constructed using a single macro to
automate the process. This allows me to vary dimensions of the rope, blocks,
etc...just by changing variables. When I wrote the macro, it was pure CSG.
Re-constructing the blocks from a mesh is an interesting idea. I could
simply scale the mesh based upon the same variables.
Thanks for the idea.
Tim
"POVMAN" <s### [at] acom> wrote in message news:43e0dbf7$1@news.povray.org...
> > increases, I find that I am writing smarter and more efficient code and
> > the
> > work is going faster. RAM is now becoming an issue (1 Gb of RD Ram) I am
>
> Are you using meshes for what would otherwise be repeated CSG. For
instance
> I'm thinking of the blocks and belaying pins. That might save you a hunk
of
> memory.
>
> #####-----#####-----#####
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